Release Notes
Apr 15, 2019
Balance Changes!

Character Balance & Bug Fixes!
Crow
- Increased main attack damage from 280 to 300
- Increased super damage from 280 to 300
- Increased poison damage per second from 70 to 75
Carl
- Increased boomerang speed by 25%
- Increased Super duration from 2.5 sec to 3.0 sec
- Stuns, pushbacks and pulls now interrupt Carl's Super ability
- Fixed a bug causing Carl to not reload when the boomerang returned
- Carl no longer has a reload animation when he spawns
- Carl's Pickaxe now returns even if Carl dies when the Pickaxe is flying towards the target
Darryl
- Increased health from 4000 to 4200
Shelly
- Increased main attack range from 7.33 tiles to 7.67 tiles
- Increased main attack projectile speed by 5%
Piper
- Increased the number of Bombs dropped from Super from 3 to 4
- Increased Super Bomb damage from 800 to 900
- Bombs now spread on a little bit larger area (+10% diameter)
Gene
- Fixed a bug that allowed Gene to pull the Robot boss so that it got stuck in Boss Fight
- Fixed a bug that caused Gene’s pull to stick enemies inside walls when pulling close to an indestructible wall
- Fixed a bug that didn't allow Gene to pull enemies with his Magic Hand while being poisoned by a lvl 10 Crow
- When a pulled enemy dies during the pull the hand no longer destroys the environment
- When Gene is pulling a target with his Magic Hand he cannot be pulled by another Gene
- Quickfire now takes into account the added range from the projectile splitting
Pam
- Decreased main attack damage from 260 to 240
- Decreased health from 4400 to 4300
- When Nita and her Bear and Pam attack Pam’s Healing Stations they now receive the star power healing effect
Leon
- Decreased Super Invisibility time from 8.0 sec to 7.0 sec
Spike
- Quickfire now takes into account the added range from the projectile splitting
Poco
- Increased Super healing from 1840 to 2100